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LEECH

Created All Aspects







Allowed creative freedom for Carbon Production.
Original Concept: Grant Gosler
LEECH
Created the hero car, Leech, for Carbon game production. One of ten cars the players have to choose from inside of a vehicular combat game. The creation of this car was a two week task including implementing and scripting functionality inside of Unity 4.6. Carbon won the 7th Annual Pixie GOLD award.


ASPECTS
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14.7k Polys
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2k Textures for the main body.
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512 Textures for the tires and rims.
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1k Textures for added accesories and car weapons.
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